Saturday, December 13, 2008

46. The Lessons of Lucasfilm's Habitat, 1991.

  • 1997- Ultima Online launches (a graphic, virtual environment/role playing)
  • People looking at the site were fascinated by why users enjoyed killing one another so much
  • How do computer-mediate communications effect our environments, both virtual and physical
  • How far are these/should these worlds be extended?

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