- 1997- Ultima Online launches (a graphic, virtual environment/role playing)
- People looking at the site were fascinated by why users enjoyed killing one another so much
- How do computer-mediate communications effect our environments, both virtual and physical
- How far are these/should these worlds be extended?
Saturday, December 13, 2008
46. The Lessons of Lucasfilm's Habitat, 1991.
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