- 1980's were considered to be "the home computer era," where computers were finally part of an "average" families everyday life in the home, not only the office
- Having computers in the home prompted the children in the households to become active participants in the technology, leading to home video game consoles
- Computers were both productive and instruments for learning
- Papert was working to try and create ways for children to learn by programming
- LOGO (1967) : children can take complete control of their home computers and learn about "mathematics through the experience of mathematical concepts"
Saturday, December 13, 2008
28. Mindstorms, Papert, 1980
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