Saturday, December 13, 2008

34. Video Games and Computer Holding Power, Turkle, 1984

  • 1980's - video games became a major fixture in popular culture 
  • Turkle's The Second Self looked at how video games were an effective way of examining how different groups of people interacted with a computer
  • Author thought about computing and its effects from a psychological standpoint:  how computers allow people to create personalities that are different from their real-life personalities 
  • Games play both a social and psychological role and how we interact with games, and computers in general, influence the way we see and think about the world around us

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